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![](https://static.wixstatic.com/media/11062b_6a134fc09ea34833a17d295e295ab517f000.jpg/v1/fill/w_288,h_162,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/11062b_6a134fc09ea34833a17d295e295ab517f000.jpg)
ABOUT ME
![Cleowl.png](https://static.wixstatic.com/media/e844e1_01787b7a04dd457fb919acbbe50ce3ee~mv2.png/v1/fill/w_180,h_207,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Cleowl.png)
I'm Ryan Pallesen. I've been interested in video game development and programming since I was 14, and have learnt it since 16.
I love working on systems architecture, procedural generation, shaders, particle systems, debugging and dynamic, robust systems.
Ryan P.
Game developer,
programmer.
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