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Ryan Pallesen
Generalist Games Programmer
All Posts
(26)
26 posts
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Procedural Generation
(11)
11 posts
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Shaders and Tech Art
(12)
12 posts
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Project Post Mortems
(1)
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Miscellaneous Tests
(4)
4 posts
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RoR2 Modding
(2)
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Published Product: Phoenix Pays
Procedural Mesh Deformation
Published Product: GGJ 2021
Context-Aware Rule Tiles.
Modular Cellular Automata for Designer-Curated Procedural Tilemaps
Procedural Terrain with Kingdom Planning
Node-Based Class Tree System
RoR2 Mods; SkinAPI & ExtendedSkins
RoR2 Mods; ChanceDisplay
Toon Shader
Procedural Board Game Prototype
Procedural Legs 2: More joints, Resting position.
Procedural Leg Animation & Body Movement
Prototyped Time Rewinding Mechanic.
Procedural Mesh Deformation
Slimelight : Prototyping
C++ - FMOD audio programming basics
C++ and C# - Network Programming
Synchronaut - Shader Emission Adjustable Highlight System
Synchronaut - Map Generation Prototyping
Shader Graph; Flames! Scrolling UV Noise.
Materials and Textures
Synchronaut - Fog of war dissolve prototyping
C# Unity - Custom Cel Shader & Post Processing Effects
C++ OpenGL - Custom Phong Lighting
C++ OpenGL - Rendering Objects & Matrix Transforms
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