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Procedural Mesh Deformation
Context-Aware Rule Tiles.
RoR2 Mods; SkinAPI & ExtendedSkins
Toon Shader
Slimelight : Prototyping
Synchronaut - Shader Emission Adjustable Highlight System
Shader Graph; Flames! Scrolling UV Noise.
Materials and Textures
Synchronaut - Fog of war dissolve prototyping
C# Unity - Custom Cel Shader & Post Processing Effects
C++ OpenGL - Custom Phong Lighting