Learning FMOD audio in C++ was quite interesting, though I didn't end up getting into the intricate details of audio reverberation, It was fun learning about the mechanics of audio streaming and decoding. Below is some code of my tests.
I did have some issues with making sure that all of these were in the exact right order, and the error messages were distinctly unhelpful. I'll have to look into some more intricate audio programming in the future, and hopefully tie it in with my existing knowledge on reading streamed audio to have objects react to it.
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