C# Unity - Custom Cel Shader & Post Processing Effects
- Ryan Pallesen
- Apr 23, 2020
- 1 min read

I've spent the last few days working on prototyping for a Unity project. This has included developing a cel-shader that supports multiple lights, including spot-lights, point lights and directional lights. I did have quite a few errors with making the shaders work, particularly the outline, which is a custom post-processing shader. turns out you need to permanently reference the shader under the graphic's settings.
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