Here we have a small dive into Procedural Mesh Deformation, wherein the mesh's vertices are manipulated and moved as if they were only loosely attached to their initial position.
![](https://static.wixstatic.com/media/e844e1_4858b9de34cf459b84e8d0dec13f91e3~mv2.gif)
This project has 3 scripts, One which handles the ongoing updates for the mesh, and 2 that handle inputs to the former. One moves the mesh based on impacts, and the other based on velocity. Both can be seen in the gif below.
![](https://static.wixstatic.com/media/e844e1_ce3ae1fa8faf42d2b6c1d5153cdedd91~mv2.gif)