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Writer's pictureRyan Pallesen

Procedural Mesh Deformation

Here we have a small dive into Procedural Mesh Deformation, wherein the mesh's vertices are manipulated and moved as if they were only loosely attached to their initial position.

This project has 3 scripts, One which handles the ongoing updates for the mesh, and 2 that handle inputs to the former. One moves the mesh based on impacts, and the other based on velocity. Both can be seen in the gif below.


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