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C++ OpenGL - Rendering Objects & Matrix Transforms

Writer's picture: Ryan PallesenRyan Pallesen

This week I spent some time re-learning matrices and matrix transformations in order to create a very simple 'solar system' in OpenGL! It was fairly hard to learn matrices again, but it's very interesting learning how they actually work in reference to games and transformations.


The programming behind rendering some basic spheres was surprisingly easy, which is good! I thought it would be the hardest part of the project.



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