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Shader Graph; Flames! Scrolling UV Noise.

  • Writer: Ryan Pallesen
    Ryan Pallesen
  • May 4, 2020
  • 1 min read

Here's a fun thing: If you scroll some voronoi noise based on time, multiply it by the inverse of height, and then step it, you get some super neat flame effects! Did quite a few different iterations and interesting effects. and also found out that you can swap out the noise quite a bit for more interesting things.


Here's some Bacteriaphage:

Some Crawling Crystals:

And some colouration for a standard fire!


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