top of page

Synchronaut - Shader Emission Adjustable Highlight System

Writer's picture: Ryan PallesenRyan Pallesen

Synchronauts art was primarily shader-driven in earlier stages, which led to quite a lot of interesting learning experiences. This itself is a fresnel emission layered on top of the standard material when the object is highlighted to be clicked on; and allows multiple colours to warn players of potential threats! I also managed a wonderful animated shader for the rings on the tiles, which was quite a pain to get working without any specialized textures.



コメント


bottom of page