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Synchronaut - Shader Emission Adjustable Highlight System

  • Writer: Ryan Pallesen
    Ryan Pallesen
  • May 4, 2020
  • 1 min read

Synchronauts art was primarily shader-driven in earlier stages, which led to quite a lot of interesting learning experiences. This itself is a fresnel emission layered on top of the standard material when the object is highlighted to be clicked on; and allows multiple colours to warn players of potential threats! I also managed a wonderful animated shader for the rings on the tiles, which was quite a pain to get working without any specialized textures.



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