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Procedural Board Game Prototype

  • Writer: Ryan Pallesen
    Ryan Pallesen
  • May 14, 2021
  • 1 min read

Here we see a procedural generation system for a directional node graph, specifically one for a board game such as Mario Party 8. It uses variable inputs to develop the pathways and split them out. The system also spreads out the pieces and then tries to pull them together so they're mostly equidistant.



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